Implement both styles of battle

This commit is contained in:
henriquenakashima 2020-09-30 22:48:32 -04:00
parent 6bf1a8672f
commit 838c30af99
3 changed files with 46 additions and 15 deletions

View file

@ -6,6 +6,9 @@ using UnityEngine.SceneManagement;
public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffectResolver, MonsterViewpoint
{
private bool STABLE_HAND_STYLE = false;
private int STARTING_INSIGHT = 1;
// Inspector public
public HeroInfoUI heroUIPrefab;
public GameObject uiCanvas;
@ -59,7 +62,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
this.monsterEnergyUI.Init(this.monsterEnergy);
this.monsterEnergy.OnEnergyChanged += this.monsterEnergyUI.NotifyEnergyChanged;
this.insightLevel = new InsightLevel(1);
this.insightLevel = new InsightLevel(STARTING_INSIGHT);
this.heroes = new BattleHero[parameters.HeroIds.Length];
this.heroSprites = new Dictionary<BattleHero, GameObject>();
@ -171,6 +174,11 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
}
private IEnumerator RunBattleRounds() {
if (STABLE_HAND_STYLE) {
this.heroDeck.DrawCards(7);
this.monsterDeck.DrawCards(7);
}
while (true) {
yield return RunBattleRound();
}
@ -184,8 +192,15 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
heroEnergy.Replenish();
monsterEnergy.Replenish();
this.heroDeck.DrawHand();
this.monsterDeck.DrawHand();
if (STABLE_HAND_STYLE) {
if (this.state.Round > 1) {
this.heroDeck.DrawCards(2);
this.monsterDeck.DrawCards(2);
}
} else {
this.heroDeck.DrawCards(5);
this.monsterDeck.DrawCards(5);
}
yield return RunHeroTurn();
@ -218,7 +233,11 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
}
// End of hero turn
this.heroDeck.DiscardHand();
if (STABLE_HAND_STYLE) {
this.heroDeck.DiscardInExcessOf(7);
} else {
this.heroDeck.DiscardHand();
}
foreach (BattleHero hero in this.heroes) {
hero.TickStatuses();
}
@ -246,7 +265,11 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
}
// End of monster turn
this.monsterDeck.DiscardHand();
if (STABLE_HAND_STYLE) {
this.monsterDeck.DiscardInExcessOf(7);
} else {
this.monsterDeck.DiscardHand();
}
foreach (BattleMonster monster in this.monsters) {
monster.TickStatuses();
}

View file

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class BattleDeck<BaseCardT> where BaseCardT : BaseCard
@ -43,8 +44,8 @@ public class BattleDeck<BaseCardT> where BaseCardT : BaseCard
return discardPile;
}
public void DrawHand() {
for (int i = 0; i < DEFAULT_HAND_DRAWN; i++) {
public void DrawCards(int number) {
for (int i = 0; i < number; i++) {
DrawCardInternal();
}
TriggerHandPileChanged();
@ -52,9 +53,7 @@ public class BattleDeck<BaseCardT> where BaseCardT : BaseCard
}
public void DrawCard() {
DrawCardInternal();
TriggerHandPileChanged();
TriggerDrawPileChanged();
DrawCards(1);
}
private void DrawCardInternal() {
@ -88,10 +87,19 @@ public class BattleDeck<BaseCardT> where BaseCardT : BaseCard
}
public void DiscardHand() {
this.discardPile.InsertRange(0, this.handPile);
this.handPile.Clear();
TriggerHandPileChanged();
TriggerDiscardPileChanged();
DiscardInExcessOf(0);
}
public void DiscardInExcessOf(int max) {
int numberToDiscard = this.handPile.Count - max;
if (numberToDiscard > 0) {
IEnumerable<BaseCardT> rangeToDiscard = this.handPile.GetRange(0, numberToDiscard);
this.discardPile.InsertRange(0, rangeToDiscard.Reverse());
this.handPile.RemoveRange(0, numberToDiscard);
TriggerHandPileChanged();
TriggerDiscardPileChanged();
}
}
public void PutCardOnTopOfDrawPile(BaseCardT card) {

View file

@ -39,7 +39,7 @@ public class BattlePlayerControls : MonoBehaviour
this.heroHandControls.OnCardClicked += OnHeroCardClicked;
this.monsterHandControls = new HandControls<MonsterCard>(
monsterDeck, this.uiCanvas, this.cardPrefab, HandControlsPosition.Top,
TeamChoice.Monsters, 1, monsterHandPlayability, this.scale);
TeamChoice.Monsters, insightLevel.Level, monsterHandPlayability, this.scale);
this.monsterHandControls.OnCardClicked += OnMonsterCardClicked;
this.cardsInPlayUIs = new Dictionary<BaseCard, GameObject>();