diff --git a/Assets/Battle/CardsHeroes/CardScarring.cs b/Assets/Battle/CardsHeroes/CardScarring.cs index 39bbe9c..e573055 100644 --- a/Assets/Battle/CardsHeroes/CardScarring.cs +++ b/Assets/Battle/CardsHeroes/CardScarring.cs @@ -11,7 +11,6 @@ public class CardScarring : BaseCard public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) { effectApplier.Apply(new BlockEffect(this.owner, 4)); - // TODO: Trigger only until end of turn. DamageTrigger trigger = new DamageTrigger( new List() {this.owner}, this.NotifyDamageDealt, @@ -22,7 +21,6 @@ public class CardScarring : BaseCard } public void NotifyDamageDealt(IBattleEffectApplier effectApplier) { - Debug.Log("NotifyDamageDealt "); IncreaseMaxHPEffect effect = new IncreaseMaxHPEffect(this.owner, 1); effectApplier.Apply(effect); } diff --git a/TODO.txt b/TODO.txt index b816063..3b9369a 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,2 +1 @@ - Make API of IBattleEffectResolver take in effects instead of params -- Remove TODO from CardScarring