Show cards in PlayArea

This commit is contained in:
henriquenakashima 2020-09-19 21:18:27 -04:00
parent d67a7372c9
commit 8b33f3ff5a
6 changed files with 70 additions and 16 deletions

View file

@ -74,12 +74,12 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
} }
this.heroDeck = new HeroDeck(this.cardIds, cardOwners); this.heroDeck = new HeroDeck(this.cardIds, cardOwners);
this.battlePlayerControls.Init(this.heroDeck); this.playArea = new PlayArea();
this.battlePlayerControls.Init(this.heroDeck, this.playArea);
this.battlePlayerControls.OnCardUsed += this.NotifyCardUsed; this.battlePlayerControls.OnCardUsed += this.NotifyCardUsed;
this.battlePlayerControls.OnTurnPassed += this.NotifyTurnPassed; this.battlePlayerControls.OnTurnPassed += this.NotifyTurnPassed;
this.heroDeck.OnHandPileChanged += this.battlePlayerControls.NotifyHandPileChanged; this.heroDeck.OnHandPileChanged += this.battlePlayerControls.NotifyHandPileChanged;
this.playArea = new PlayArea();
} }
private BattleParticipant FindHeroByClass(HeroId heroId) { private BattleParticipant FindHeroByClass(HeroId heroId) {
@ -139,7 +139,6 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
} }
public void NotifyCardUsed(BaseCard card) { public void NotifyCardUsed(BaseCard card) {
Debug.Log("NotifyCardUsed " + card);
if (!CanUseCard(card)) { if (!CanUseCard(card)) {
throw new System.InvalidOperationException("Cannot use card " + card.GetDisplayName()); throw new System.InvalidOperationException("Cannot use card " + card.GetDisplayName());
} }
@ -159,7 +158,6 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
public void NotifyTurnPassed() { public void NotifyTurnPassed() {
if (this.heroTurn) { if (this.heroTurn) {
Debug.Log("NotifyTurnPassed");
StartEnemyTurn(); StartEnemyTurn();
} }
} }

View file

@ -16,15 +16,21 @@ public class BattlePlayerControls : MonoBehaviour
private HeroDeck heroDeck; private HeroDeck heroDeck;
private List<GameObject> cardsInHandUIs; private List<GameObject> cardsInHandUIs;
private PlayArea playArea;
private Dictionary<BaseCard, GameObject> cardsInPlayUIs;
public void Init(HeroDeck heroDeck) { public void Init(HeroDeck heroDeck, PlayArea playArea) {
this.heroDeck = heroDeck; this.heroDeck = heroDeck;
this.playArea = playArea;
this.cardsInPlayUIs = new Dictionary<BaseCard, GameObject>();
} }
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
NotifyPlayAreaChanged();
this.playArea.OnPlayAreaChanged += NotifyPlayAreaChanged;
} }
// Update is called once per frame // Update is called once per frame
@ -45,19 +51,23 @@ public class BattlePlayerControls : MonoBehaviour
BaseCard card = hand[i]; BaseCard card = hand[i];
GameObject cardUI = Instantiate(this.cardPrefab, this.uiCanvas.transform); GameObject cardUI = Instantiate(this.cardPrefab, this.uiCanvas.transform);
this.cardsInHandUIs.Add(cardUI); this.cardsInHandUIs.Add(cardUI);
cardUI.transform.position = CalculateCardPosition(i, hand.Count); cardUI.transform.position = CalculateHandCardPosition(i, hand.Count);
cardUI.GetComponent<CardUI>().Init(card); cardUI.GetComponent<CardUI>().Init(card);
int cardIndex = i; int cardIndex = i;
cardUI.GetComponent<Button>().onClick.AddListener(delegate {OnCardClicked(card);}); cardUI.GetComponent<Button>().onClick.AddListener(delegate {OnCardClicked(card);});
} }
} }
private Vector3 CalculateCardPosition(int index, int count) { private const int CARD_WIDTH = 122;
const int CARD_SIZE = 120; private const int CARD_HEIGHT = 155;
const int SPACING = 8;
const int DELTA = CARD_SIZE + SPACING;
return new Vector3(Screen.width * 0.5f - DELTA / 2 * (count - 1) + DELTA * index, 160, 0); private Vector3 CalculateHandCardPosition(int index, int count) {
const int SPACING = 8;
const int DELTA = CARD_WIDTH + SPACING;
return new Vector3(Screen.width * 0.5f - DELTA / 2 * (count - 1) + DELTA * index,
160,
0);
} }
private void OnCardClicked(BaseCard card) { private void OnCardClicked(BaseCard card) {
@ -95,4 +105,54 @@ public class BattlePlayerControls : MonoBehaviour
public void NotifyHandPileChanged() { public void NotifyHandPileChanged() {
SetHand(this.heroDeck.GetHandPile()); SetHand(this.heroDeck.GetHandPile());
} }
private void NotifyPlayAreaChanged() {
DestroyCardsThatLeftPlayArea();
CreateCardsThatEnteredPlayArea();
RepositionCardsInPlayArea();
}
private void DestroyCardsThatLeftPlayArea() {
List<BaseCard> cardsToRemove = new List<BaseCard>();
foreach (KeyValuePair<BaseCard, GameObject> pair in this.cardsInPlayUIs) {
if (!this.playArea.GetHeroPermanents().Contains(pair.Key)) {
Destroy(pair.Value);
cardsToRemove.Add(pair.Key);
}
}
foreach (BaseCard cardToRemove in cardsToRemove) {
this.cardsInPlayUIs.Remove(cardToRemove);
}
}
private void CreateCardsThatEnteredPlayArea() {
foreach (BaseCard card in this.playArea.GetHeroPermanents()) {
if (!this.cardsInPlayUIs.ContainsKey(card)) {
GameObject cardUI = Instantiate(this.cardPrefab, this.uiCanvas.transform);
// Leave position to be set by RepositionCardsInPlayArea();
cardUI.GetComponent<CardUI>().Init(card);
this.cardsInPlayUIs.Add(card, cardUI);
}
}
}
private void RepositionCardsInPlayArea() {
List<BaseCard> permanentList = this.playArea.GetHeroPermanents();
for (int i = 0; i < permanentList.Count; i++) {
BaseCard card = permanentList[i];
GameObject cardUI = this.cardsInPlayUIs[card];
cardUI.transform.position = CalculatePlayAreaCardPosition(i, permanentList.Count);
}
}
private Vector3 CalculatePlayAreaCardPosition(int index, int count) {
const int SPACING = 8;
const int DELTA = CARD_HEIGHT + SPACING;
const int PADDING = 8;
return new Vector3(PADDING + CARD_WIDTH / 2,
Screen.height - PADDING - DELTA * index - CARD_HEIGHT / 2,
0);
}
} }

View file

@ -14,7 +14,6 @@ public class CardCover : BaseCard
SingleTargeting singleTargeting = new SingleTargeting(new OtherHeroTargetPolicy(this.owner)); SingleTargeting singleTargeting = new SingleTargeting(new OtherHeroTargetPolicy(this.owner));
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget(); BattleParticipant target = singleTargeting.GetTarget();
Debug.Log("Covering " + target);
target.AddBlock(3); target.AddBlock(3);
} }
} }

View file

@ -13,7 +13,6 @@ public class CardCrashingPunch : BaseCard
SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy()); SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget(); BattleParticipant target = singleTargeting.GetTarget();
Debug.Log("Punching " + target);
target.DealDamage(3); target.DealDamage(3);
} }
} }

View file

@ -13,7 +13,6 @@ public class CardLightningStrike : BaseCard
SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy()); SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget(); BattleParticipant target = singleTargeting.GetTarget();
Debug.Log("Striking " + target + " with lightning.");
target.DealDamage(3); target.DealDamage(3);
} }
} }

View file

@ -10,7 +10,6 @@ public class CardThunderstorm : BaseCard
} }
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) { public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
Debug.Log("A storm is brewing.");
effectApplier.Apply(new IncreaseMaxEnergyEffect(1)); effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
effectApplier.Apply(new AcquireCardsEffect(new CardId[] {CardId.LightningStrike, CardId.LightningStrike}, BattleZone.DrawPile, this.owner)); effectApplier.Apply(new AcquireCardsEffect(new CardId[] {CardId.LightningStrike, CardId.LightningStrike}, BattleZone.DrawPile, this.owner));
yield break; yield break;