Check win and loss states

This commit is contained in:
henriquenakashima 2020-09-20 16:45:50 -04:00
parent adc84f9aba
commit 8c641f5524
8 changed files with 69 additions and 7 deletions

View file

@ -217,6 +217,9 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
} else {
this.heroDeck.MoveCardToDiscard(card);
}
yield return new WaitForSeconds(0.5f);
CheckState();
}
public IEnumerator UseMonsterCard(MonsterCard card) {
@ -230,6 +233,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
}
yield return new WaitForSeconds(0.5f);
CheckState();
}
public void NotifyHeroTurnPassed() {
@ -267,7 +271,22 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
// Cleanup expired triggers
this.damageTriggers.RemoveAll(t => t.Expired);
}
private void CheckState() {
foreach (BattleParticipant p in this.heroes) {
p.CheckState();
}
foreach (BattleParticipant p in this.monsters) {
p.CheckState();
}
if (System.Array.TrueForAll(this.heroes, h => !h.IsAlive())) {
Debug.Log("You lost!");
}
if (System.Array.TrueForAll(this.monsters, m => !m.IsAlive())) {
Debug.Log("You won!");
}
}
public EnergyPool HeroEnergy {get => this.heroEnergy;}
public EnergyPool MonsterEnergy {get => this.monsterEnergy;}
@ -282,10 +301,12 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
}
public void IncreaseMaxHP(IncreaseMaxHPEffect effect) {
if (effect.Target == null) return;
effect.Target.IncreaseMaxHP(effect.Amount);
}
public void AcquireHeroCards(AcquireCardsEffect effect) {
if (effect.Participant == null) return;
BattleHero hero = (BattleHero) effect.Participant;
foreach (CardId cardId in effect.CardIds) {
HeroCard acquiredCard = this.heroCardDatabase.CreateCard((int) cardId, hero);
@ -307,6 +328,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
private List<DamageTrigger> damageTriggers = new List<DamageTrigger>();
public int DealDamage(DealDamageEffect effect) {
if (effect.Target == null) return 0;
int damageDealt = effect.Target.DealDamage(effect.Amount);
foreach (DamageTrigger dt in this.damageTriggers) {
if (dt.IsTriggeredBy(effect)) {
@ -321,11 +344,14 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
}
public int Heal(HealEffect effect) {
if (effect.Target == null) return 0;
int healedAmount = effect.Target.Heal(effect.Amount);
return healedAmount;
}
public void AddBlock(BlockEffect effect) {
if (effect.Target == null) return;
effect.Target.AddBlock(effect.Amount);
}