Check win and loss states
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8 changed files with 69 additions and 7 deletions
18
Assets/Battle/CardsMonsters/QuickSwiftDeathMCard.cs
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18
Assets/Battle/CardsMonsters/QuickSwiftDeathMCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class QuickSwiftDeathMCard : MonsterCard
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{
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public QuickSwiftDeathMCard(BattleParticipant owner)
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: base(owner, MCardId.GolemFist, "Quick Swift Death", 0, CardType.Attack,
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"Deals 100 damage to target. Target: nearest hero.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
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BattleParticipant target = AIUtils.GetNearestHero(monsterViewpoint, this.owner);
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DealDamageEffect damageEffect = new DealDamageEffect(target, 100);
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effectApplier.Apply(damageEffect);
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yield break;
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}
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}
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