Create text box in story
This commit is contained in:
parent
1e87d1d35f
commit
8eecb71a38
83 changed files with 16544 additions and 25 deletions
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@ -4,10 +4,9 @@ using UnityEngine;
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public class Scene_Chapter1_Cave: StoryScene
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{
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public override IEnumerator Play(StoryController storyController) {
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Debug.Log("OMG monsters!");
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storyController.storyText.text = "OMG monsters!";
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yield return new WaitForSeconds(2f);
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public override IEnumerator Play(StoryDisplay storyDisplay) {
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yield return storyDisplay.DisplayText("OMG monsters!");
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yield return new WaitForSeconds(1f);
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BattleParameters battleParameters = BuildBattleGolemBats();
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BattleSetup.StartBattle(battleParameters);
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29
Assets/Story/StoryBox.cs
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29
Assets/Story/StoryBox.cs
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@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoryBox : MonoBehaviour {
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public TMP_Text text;
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public Button button;
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private bool clicked;
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void Start() {
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this.button.onClick.AddListener(NotifyOnClick);
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}
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public IEnumerator Display(string message) {
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this.clicked = false;
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this.text.text = message;
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while (!this.clicked) {
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yield return null;
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}
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}
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private void NotifyOnClick() {
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this.clicked = true;
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}
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}
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11
Assets/Story/StoryBox.cs.meta
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11
Assets/Story/StoryBox.cs.meta
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@ -0,0 +1,11 @@
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@ -1,11 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoryController : MonoBehaviour
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{
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public Text storyText;
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public StoryDisplay storyDisplay;
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// Start is called before the first frame update
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void Start()
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@ -13,7 +12,7 @@ public class StoryController : MonoBehaviour
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// TODO: Read which scene should be loaded.
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StoryScene scene = StorySceneDatabase.Load(SceneId.Chapter1_Cave);
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StartCoroutine(scene.Play(this));
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StartCoroutine(scene.Play(this.storyDisplay));
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}
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// Update is called once per frame
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25
Assets/Story/StoryDisplay.cs
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25
Assets/Story/StoryDisplay.cs
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@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoryDisplay : MonoBehaviour
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{
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public StoryBox storyBox;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public IEnumerator DisplayText(string message) {
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yield return this.storyBox.Display(message);
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}
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}
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11
Assets/Story/StoryDisplay.cs.meta
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11
Assets/Story/StoryDisplay.cs.meta
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@ -0,0 +1,11 @@
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@ -4,5 +4,5 @@ using UnityEngine;
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public abstract class StoryScene
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{
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public abstract IEnumerator Play(StoryController storyController);
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public abstract IEnumerator Play(StoryDisplay storyDisplay);
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}
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m_text: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod
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tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam,
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quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore
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Loading…
Add table
Add a link
Reference in a new issue