Create TurnIntentions
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parent
838c30af99
commit
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9 changed files with 181 additions and 32 deletions
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@ -3,6 +3,13 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public enum PlayableState {
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Unplayable,
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Playable,
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IntendedToPlay,
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}
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public class CardUI : MonoBehaviour
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{
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public Text nameText;
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@ -55,11 +62,21 @@ public class CardUI : MonoBehaviour
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}
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public bool Playable {
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public PlayableState State {
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set {
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if (!this.hidden) {
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this.GetComponent<Image>().color = value ? Color.white : Color.grey;
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this.artImage.color = value ? Color.white : Color.grey;
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if (this.hidden) return;
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if (value == PlayableState.Unplayable) {
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this.GetComponent<Image>().color = Color.grey;
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this.artImage.color = Color.grey;
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} else if (value == PlayableState.Playable) {
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this.GetComponent<Image>().color = Color.white;
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this.artImage.color = Color.white;
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} else if (value == PlayableState.IntendedToPlay) {
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this.GetComponent<Image>().color = Color.yellow;
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this.artImage.color = Color.yellow;
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} else {
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throw new System.ArgumentException("Unknown PlayableState " + value);
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}
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}
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}
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