Fix flow to/from battle, add cheat code to win

This commit is contained in:
henriquenakashima 2020-09-28 23:41:27 -04:00
parent 0b295af56b
commit 959458ad74
7 changed files with 58 additions and 16 deletions

View file

@ -43,7 +43,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
BattleParameters parameters = BattleSetup.RetrieveParameters();
if (parameters == null) {
Debug.Log("Using default battle");
parameters = DebugBattle.CreateParameters();
parameters = CheatBattle.CreateParameters();
}
this.heroCardDatabase = new HeroCardDatabase();
@ -150,6 +150,10 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
void Start()
{
StartCoroutine(RunBattleRounds());
new GameObject("CheatBattle").AddComponent<CheatBattle>().OnWinCode += delegate {
BattleResult.FinishBattle(new BattleResult(true));
};
}
// Update is called once per frame