Fix flow to/from battle, add cheat code to win
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0b295af56b
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7 changed files with 58 additions and 16 deletions
87
Assets/Battle/CheatBattle.cs
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87
Assets/Battle/CheatBattle.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CheatBattle: MonoBehaviour
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{
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public static BattleParameters CreateParameters() {
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HeroId[] heroIds = new HeroId[3] {
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HeroId.Brute,
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HeroId.Alchemist,
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HeroId.Shaman,
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};
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HCardId[] hCardIds = new HCardId[16] {
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HCardId.Eagerness,
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HCardId.Eagerness,
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HCardId.Eagerness,
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HCardId.Eagerness,
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HCardId.Eagerness,
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HCardId.Eagerness,
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HCardId.CrashingPunch,
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HCardId.LightningHatchet,
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HCardId.BlindFury,
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HCardId.Cover,
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HCardId.Cover,
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HCardId.Thunderstorm,
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HCardId.Scarring,
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HCardId.Scarring,
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HCardId.Meditate,
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HCardId.IronskinDraught,
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};
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int[] hCardOwnerIndexes = new int[16] {
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0, 0, 1, 1, 2, 2,
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0, 2, 0, 0, 0, 2, 0, 0, 2, 1,
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};
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MonsterId[] monsterIds = new MonsterId[3] {
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MonsterId.Golem,
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MonsterId.Bat,
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MonsterId.Bat,
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};
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MCardId[] mCardIds = new MCardId[10] {
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MCardId.GraniteDefense,
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MCardId.GraniteDefense,
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MCardId.GolemCharge,
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MCardId.GolemFist,
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MCardId.VampireFangs,
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MCardId.VampireFangs,
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MCardId.Whirlwind,
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MCardId.VampireFangs,
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MCardId.VampireFangs,
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MCardId.Whirlwind,
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};
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int[] mCardOwnerIndexes = new int[10] {
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0, 0, 0, 0,
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1, 1, 1,
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2, 2, 2,
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};
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BattleParameters parameters = new BattleParameters();
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parameters.SetHeroes(heroIds, hCardIds, hCardOwnerIndexes);
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parameters.SetMonsters(monsterIds, mCardIds, mCardOwnerIndexes);
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return parameters;
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}
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public delegate void CheatAction();
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public event CheatAction OnWinCode;
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private string lastCommands = "";
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void Update() {
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this.lastCommands += Input.inputString;
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if (this.lastCommands.Length > 10) {
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this.lastCommands = this.lastCommands.Substring(this.lastCommands.Length - 10);
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}
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if (this.lastCommands.EndsWith("win")) {
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this.OnWinCode();
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}
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}
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}
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