Fix flow to/from battle, add cheat code to win
This commit is contained in:
parent
0b295af56b
commit
959458ad74
7 changed files with 58 additions and 16 deletions
|
|
@ -12,7 +12,7 @@ public class Scene_Chapter1_Cave: StoryScene
|
|||
yield return new WaitForSeconds(1f);
|
||||
|
||||
BattleParameters battleParameters = BuildBattleGolemBats();
|
||||
BattleSetup.StartBattle(battleParameters);
|
||||
this.StartBattleThenNextSceneId(battleParameters, SceneId.Chapter1_Cave);
|
||||
}
|
||||
|
||||
private BattleParameters BuildBattleGolemBats() {
|
||||
|
|
|
|||
|
|
@ -6,26 +6,26 @@ public class Scene_Prologue_First: StoryScene {
|
|||
public override IEnumerator Play(StoryDisplay storyDisplay) {
|
||||
storyDisplay.SetBackground("BGNightSky");
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
//yield return new WaitForSeconds(1f);
|
||||
yield return storyDisplay.DisplayText("Are you going out again?", DialogPosition.Left);
|
||||
yield return new WaitForSeconds(1f);
|
||||
//yield return new WaitForSeconds(1f);
|
||||
yield return storyDisplay.DisplayText("Yes.", DialogPosition.Right);
|
||||
yield return new WaitForSeconds(1f);
|
||||
//yield return new WaitForSeconds(1f);
|
||||
yield return storyDisplay.DisplayText(
|
||||
"Do you not get bored of doing the same things over and over? Seeing the same people, dealing with the same problems?",
|
||||
DialogPosition.Left);
|
||||
yield return new WaitForSeconds(1f);
|
||||
//yield return new WaitForSeconds(1f);
|
||||
yield return storyDisplay.DisplayText(
|
||||
"Sometimes I feel like I'm imprisoned in my own life. Like I'm stuck in it, passing the time, until it ends.",
|
||||
DialogPosition.Left);
|
||||
yield return storyDisplay.DisplayText(
|
||||
"Life is finite, after all. There is only so much you can do in it.",
|
||||
DialogPosition.Left);
|
||||
yield return new WaitForSeconds(2f);
|
||||
//yield return new WaitForSeconds(2f);
|
||||
yield return storyDisplay.DisplayText(
|
||||
"Finite in time, yes. But infinite in possibilities...",
|
||||
DialogPosition.Right);
|
||||
yield return new WaitForSeconds(2f);
|
||||
//yield return new WaitForSeconds(2f);
|
||||
|
||||
this.SetNextSceneId(SceneId.Chapter1_Cave);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue