Implement LightningHatchet
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281ad2dbc5
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4 changed files with 34 additions and 1 deletions
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@ -42,7 +42,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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HCardId[] cardIds = new HCardId[10] {
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HCardId.CrashingPunch,
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HCardId.CrashingPunch,
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HCardId.LightningHatchet,
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HCardId.BlindFury,
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HCardId.Cover,
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HCardId.Cover,
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19
Assets/Battle/CardsHeroes/LightningHatchetHCard.cs
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19
Assets/Battle/CardsHeroes/LightningHatchetHCard.cs
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@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightningHatchetHCard : HeroCard
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{
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public LightningHatchetHCard(BattleParticipant owner)
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: base(owner, HCardId.LightningHatchet, "Lightning Hatchet", 1, CardType.Attack,
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"Deals 2 damage to target enemy.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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SingleTargeting singleTargeting = new SingleTargeting(new AnyMonsterTargetPolicy());
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yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
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BattleParticipant target = singleTargeting.GetTarget();
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effectApplier.Apply(new DealDamageEffect(target, 2));
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}
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}
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11
Assets/Battle/CardsHeroes/LightningHatchetHCard.cs.meta
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11
Assets/Battle/CardsHeroes/LightningHatchetHCard.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ae58709efdfb2664eba351fa72393b7b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -31,6 +31,7 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
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{HCardId.Thunderstorm, HeroId.Shaman},
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{HCardId.BlindFury, HeroId.Brute},
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{HCardId.Meditate, HeroId.Shaman},
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{HCardId.LightningHatchet, HeroId.Shaman},
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{HCardId.IronskinDraught, HeroId.Alchemist},
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};
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@ -52,6 +53,8 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
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return new BlindFuryHCard(owner);
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case HCardId.Meditate:
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return new MeditateHCard(owner);
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case HCardId.LightningHatchet:
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return new LightningHatchetHCard(owner);
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case HCardId.IronskinDraught:
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return new IronskinDraughtHCard(owner);
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default:
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