Implement LightningHatchet

This commit is contained in:
henriquenakashima 2020-09-24 21:51:32 -04:00
parent 281ad2dbc5
commit aa78658949
4 changed files with 34 additions and 1 deletions

View file

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightningHatchetHCard : HeroCard
{
public LightningHatchetHCard(BattleParticipant owner)
: base(owner, HCardId.LightningHatchet, "Lightning Hatchet", 1, CardType.Attack,
"Deals 2 damage to target enemy.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyMonsterTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new DealDamageEffect(target, 2));
}
}