Implement LightningHatchet

This commit is contained in:
henriquenakashima 2020-09-24 21:51:32 -04:00
parent 281ad2dbc5
commit aa78658949
4 changed files with 34 additions and 1 deletions

View file

@ -42,7 +42,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
HCardId[] cardIds = new HCardId[10] { HCardId[] cardIds = new HCardId[10] {
HCardId.CrashingPunch, HCardId.CrashingPunch,
HCardId.CrashingPunch, HCardId.LightningHatchet,
HCardId.BlindFury, HCardId.BlindFury,
HCardId.Cover, HCardId.Cover,
HCardId.Cover, HCardId.Cover,

View file

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightningHatchetHCard : HeroCard
{
public LightningHatchetHCard(BattleParticipant owner)
: base(owner, HCardId.LightningHatchet, "Lightning Hatchet", 1, CardType.Attack,
"Deals 2 damage to target enemy.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyMonsterTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new DealDamageEffect(target, 2));
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ae58709efdfb2664eba351fa72393b7b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -31,6 +31,7 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
{HCardId.Thunderstorm, HeroId.Shaman}, {HCardId.Thunderstorm, HeroId.Shaman},
{HCardId.BlindFury, HeroId.Brute}, {HCardId.BlindFury, HeroId.Brute},
{HCardId.Meditate, HeroId.Shaman}, {HCardId.Meditate, HeroId.Shaman},
{HCardId.LightningHatchet, HeroId.Shaman},
{HCardId.IronskinDraught, HeroId.Alchemist}, {HCardId.IronskinDraught, HeroId.Alchemist},
}; };
@ -52,6 +53,8 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
return new BlindFuryHCard(owner); return new BlindFuryHCard(owner);
case HCardId.Meditate: case HCardId.Meditate:
return new MeditateHCard(owner); return new MeditateHCard(owner);
case HCardId.LightningHatchet:
return new LightningHatchetHCard(owner);
case HCardId.IronskinDraught: case HCardId.IronskinDraught:
return new IronskinDraughtHCard(owner); return new IronskinDraughtHCard(owner);
default: default: