Reorganize Assets/Battle
This commit is contained in:
parent
3e0004d4cb
commit
abf17d8d14
20 changed files with 16 additions and 0 deletions
|
|
@ -1,74 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HeroInfoUI : MonoBehaviour
|
||||
{
|
||||
protected GameObject target;
|
||||
protected BattleParticipant battleParticipant;
|
||||
public Text nameText;
|
||||
public Image healthBarBgImage;
|
||||
public Image healthBarFgImage;
|
||||
public Text hpText;
|
||||
public GameObject blockGroup;
|
||||
public Text blockText;
|
||||
|
||||
private int renderedHP = -1;
|
||||
private int renderedMaxHP = -1;
|
||||
private int renderedBlock = -1;
|
||||
private Camera mainCamera;
|
||||
|
||||
private static Color HIGH_HP_COLOR = new Color(0f, 0.8f, 0f);
|
||||
private static Color MED_HP_COLOR = new Color(0.8f, 0.8f, 0f);
|
||||
private static Color LOW_HP_COLOR = new Color(0.8f, 0f, 0f);
|
||||
|
||||
public void Init(GameObject sprite, BattleParticipant battleParticipant) {
|
||||
this.target = sprite;
|
||||
this.battleParticipant = battleParticipant;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.mainCamera = Camera.main;
|
||||
this.nameText.text = this.battleParticipant.GetDisplayName();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 targetPos = this.mainCamera.WorldToScreenPoint(target.transform.position);
|
||||
transform.position = targetPos;
|
||||
|
||||
int hp = this.battleParticipant.GetHP();
|
||||
int maxHP = this.battleParticipant.GetMaxHP();
|
||||
|
||||
if (this.renderedHP != hp || this.renderedMaxHP != maxHP) {
|
||||
this.renderedHP = hp;
|
||||
this.renderedMaxHP = maxHP;
|
||||
|
||||
float percentage = ((float) hp) / maxHP;
|
||||
this.healthBarFgImage.fillAmount = percentage;
|
||||
if (percentage >= 0.66) {
|
||||
this.healthBarFgImage.color = HIGH_HP_COLOR;
|
||||
} else if (percentage >= 0.33) {
|
||||
this.healthBarFgImage.color = MED_HP_COLOR;
|
||||
} else {
|
||||
this.healthBarFgImage.color = LOW_HP_COLOR;
|
||||
}
|
||||
this.hpText.text = "" + hp + " / " + maxHP;
|
||||
}
|
||||
|
||||
int block = this.battleParticipant.GetBlock();
|
||||
if (this.renderedBlock != block) {
|
||||
this.renderedBlock = block;
|
||||
if (block == 0) {
|
||||
this.blockGroup.SetActive(false);
|
||||
} else {
|
||||
this.blockGroup.SetActive(true);
|
||||
this.blockText.text = "" + block;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue