Reorganize Assets/Battle
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20 changed files with 16 additions and 0 deletions
11
Assets/Battle/Monsters/BatMonster.cs
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Assets/Battle/Monsters/BatMonster.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BatMonster : BattleMonster
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{
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public BatMonster() {
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this.displayName = "Bat";
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this.maxHP = 10;
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}
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}
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Assets/Battle/Monsters/BatMonster.cs.meta
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Assets/Battle/Monsters/BatMonster.cs.meta
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fileFormatVersion: 2
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guid: 40a0d51dfa99f3440ac3ca000d04c373
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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11
Assets/Battle/Monsters/GolemMonster.cs
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Assets/Battle/Monsters/GolemMonster.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GolemMonster : BattleMonster
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{
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public GolemMonster() {
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this.displayName = "Golem";
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this.maxHP = 16;
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}
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}
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Assets/Battle/Monsters/GolemMonster.cs.meta
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Assets/Battle/Monsters/GolemMonster.cs.meta
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fileFormatVersion: 2
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guid: fb420a0d8507a17448443a43c2bf105d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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