diff --git a/Assets/Battle/CardsHeroes/CardCover.cs b/Assets/Battle/CardsHeroes/CoverHCard.cs similarity index 88% rename from Assets/Battle/CardsHeroes/CardCover.cs rename to Assets/Battle/CardsHeroes/CoverHCard.cs index 8789597..a229a62 100644 --- a/Assets/Battle/CardsHeroes/CardCover.cs +++ b/Assets/Battle/CardsHeroes/CoverHCard.cs @@ -2,9 +2,9 @@ using System.Collections.Generic; using UnityEngine; -public class CardCover : HeroCard +public class CoverHCard : HeroCard { - public CardCover(BattleParticipant owner) + public CoverHCard(BattleParticipant owner) : base(owner, HCardId.Cover, "Cover", 1, CardType.Skill, "Block 3 damage on another target ally.") { diff --git a/Assets/Battle/CardsHeroes/CardCover.cs.meta b/Assets/Battle/CardsHeroes/CoverHCard.cs.meta similarity index 100% rename from Assets/Battle/CardsHeroes/CardCover.cs.meta rename to Assets/Battle/CardsHeroes/CoverHCard.cs.meta diff --git a/Assets/Battle/CardsHeroes/CardCrashingPunch.cs b/Assets/Battle/CardsHeroes/CrashingPunchHCard.cs similarity index 86% rename from Assets/Battle/CardsHeroes/CardCrashingPunch.cs rename to Assets/Battle/CardsHeroes/CrashingPunchHCard.cs index 01bcdff..3591147 100644 --- a/Assets/Battle/CardsHeroes/CardCrashingPunch.cs +++ b/Assets/Battle/CardsHeroes/CrashingPunchHCard.cs @@ -2,9 +2,9 @@ using System.Collections.Generic; using UnityEngine; -public class CardCrashingPunch : HeroCard +public class CrashingPunchHCard : HeroCard { - public CardCrashingPunch(BattleParticipant owner) + public CrashingPunchHCard(BattleParticipant owner) : base(owner, HCardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack, "Deals 3 damage to target.") { } diff --git a/Assets/Battle/CardsHeroes/CardCrashingPunch.cs.meta b/Assets/Battle/CardsHeroes/CrashingPunchHCard.cs.meta similarity index 100% rename from Assets/Battle/CardsHeroes/CardCrashingPunch.cs.meta rename to Assets/Battle/CardsHeroes/CrashingPunchHCard.cs.meta diff --git a/Assets/Battle/CardsHeroes/CardLightningStrike.cs b/Assets/Battle/CardsHeroes/LightningStrikeHCard.cs similarity index 86% rename from Assets/Battle/CardsHeroes/CardLightningStrike.cs rename to Assets/Battle/CardsHeroes/LightningStrikeHCard.cs index 5ac5348..2a61430 100644 --- a/Assets/Battle/CardsHeroes/CardLightningStrike.cs +++ b/Assets/Battle/CardsHeroes/LightningStrikeHCard.cs @@ -2,9 +2,9 @@ using System.Collections.Generic; using UnityEngine; -public class CardLightningStrike : HeroCard +public class LightningStrikeHCard : HeroCard { - public CardLightningStrike(BattleParticipant owner) + public LightningStrikeHCard(BattleParticipant owner) : base(owner, HCardId.LightningStrike, "Lightning Strike", 2, CardType.Attack, "Deals 3 damage to target.") { } diff --git a/Assets/Battle/CardsHeroes/CardLightningStrike.cs.meta b/Assets/Battle/CardsHeroes/LightningStrikeHCard.cs.meta similarity index 100% rename from Assets/Battle/CardsHeroes/CardLightningStrike.cs.meta rename to Assets/Battle/CardsHeroes/LightningStrikeHCard.cs.meta diff --git a/Assets/Battle/CardsHeroes/CardScarring.cs b/Assets/Battle/CardsHeroes/ScarringHCard.cs similarity index 91% rename from Assets/Battle/CardsHeroes/CardScarring.cs rename to Assets/Battle/CardsHeroes/ScarringHCard.cs index 4eb06ff..e66ddf4 100644 --- a/Assets/Battle/CardsHeroes/CardScarring.cs +++ b/Assets/Battle/CardsHeroes/ScarringHCard.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class CardScarring : HeroCard +public class ScarringHCard : HeroCard { - public CardScarring(BattleParticipant owner) + public ScarringHCard(BattleParticipant owner) : base(owner, HCardId.Scarring, "Scarring", 2, CardType.Skill, "Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") { } diff --git a/Assets/Battle/CardsHeroes/CardScarring.cs.meta b/Assets/Battle/CardsHeroes/ScarringHCard.cs.meta similarity index 100% rename from Assets/Battle/CardsHeroes/CardScarring.cs.meta rename to Assets/Battle/CardsHeroes/ScarringHCard.cs.meta diff --git a/Assets/Battle/CardsHeroes/CardThunderstorm.cs b/Assets/Battle/CardsHeroes/ThunderstormHCard.cs similarity index 86% rename from Assets/Battle/CardsHeroes/CardThunderstorm.cs rename to Assets/Battle/CardsHeroes/ThunderstormHCard.cs index 6d1ffc8..3111db5 100644 --- a/Assets/Battle/CardsHeroes/CardThunderstorm.cs +++ b/Assets/Battle/CardsHeroes/ThunderstormHCard.cs @@ -2,9 +2,9 @@ using System.Collections.Generic; using UnityEngine; -public class CardThunderstorm : HeroCard +public class ThunderstormHCard : HeroCard { - public CardThunderstorm(BattleParticipant owner) + public ThunderstormHCard(BattleParticipant owner) : base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment, "Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") { } diff --git a/Assets/Battle/CardsHeroes/CardThunderstorm.cs.meta b/Assets/Battle/CardsHeroes/ThunderstormHCard.cs.meta similarity index 100% rename from Assets/Battle/CardsHeroes/CardThunderstorm.cs.meta rename to Assets/Battle/CardsHeroes/ThunderstormHCard.cs.meta diff --git a/Assets/Battle/HeroCardDatabase.cs b/Assets/Battle/HeroCardDatabase.cs index 2998ba3..286f682 100644 --- a/Assets/Battle/HeroCardDatabase.cs +++ b/Assets/Battle/HeroCardDatabase.cs @@ -37,15 +37,15 @@ public class HeroCardDatabase : CardDatabase switch (heroCardId) { case HCardId.CrashingPunch: - return new CardCrashingPunch(owner); + return new CrashingPunchHCard(owner); case HCardId.Cover: - return new CardCover(owner); + return new CoverHCard(owner); case HCardId.LightningStrike: - return new CardLightningStrike(owner); + return new LightningStrikeHCard(owner); case HCardId.Scarring: - return new CardScarring(owner); + return new ScarringHCard(owner); case HCardId.Thunderstorm: - return new CardThunderstorm(owner); + return new ThunderstormHCard(owner); case HCardId.Meditate: return new MeditateHCard(owner); default: diff --git a/TODO.txt b/TODO.txt index cb77fed..2ad16b6 100644 --- a/TODO.txt +++ b/TODO.txt @@ -2,4 +2,3 @@ - Make hero cards be used in sequence Coroutines, not in parallel - Do not Highlight unusable cards - Dim unusable cards -- Rename HCard classes \ No newline at end of file