Show playable cards in enemy hand
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parent
d513657396
commit
b654419966
5 changed files with 22 additions and 7 deletions
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@ -136,7 +136,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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this.battlePlayerControls.Init(
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this.heroDeck, this.monsterDeck, this.playArea, this.insightLevel,
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this.heroHandPlayability, this.uiCanvas.transform.localScale.x);
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this.heroHandPlayability, this.monsterHandPlayability,
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this.uiCanvas.transform.localScale.x);
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this.insightLevel.OnChanged += this.battlePlayerControls.NotifyInsightLevelChanged;
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}
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@ -155,9 +156,13 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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{
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StartCoroutine(RunBattleRounds());
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new GameObject("CheatBattle").AddComponent<CheatBattle>().OnWinCode += delegate {
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CheatBattle cheat = new GameObject("CheatBattle").AddComponent<CheatBattle>();
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cheat.OnWinCode += delegate {
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BattleResult.FinishBattle(new BattleResult(true));
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};
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cheat.OnInsightCode += delegate {
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this.insightLevel.Modify(+5);
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};
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}
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// Update is called once per frame
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@ -25,7 +25,8 @@ public class BattlePlayerControls : MonoBehaviour
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public void Init(
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BattleDeck<HeroCard> heroDeck, BattleDeck<MonsterCard> monsterDeck, PlayArea playArea,
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InsightLevel insightLevel, HandPlayability<HeroCard> heroHandPlayability, float scale) {
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InsightLevel insightLevel, HandPlayability<HeroCard> heroHandPlayability,
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HandPlayability<MonsterCard> monsterHandPlayability, float scale) {
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this.heroDeck = heroDeck;
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this.monsterDeck = monsterDeck;
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this.playArea = playArea;
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@ -38,7 +39,7 @@ public class BattlePlayerControls : MonoBehaviour
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this.heroHandControls.OnCardClicked += OnHeroCardClicked;
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this.monsterHandControls = new HandControls<MonsterCard>(
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monsterDeck, this.uiCanvas, this.cardPrefab, HandControlsPosition.Top,
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TeamChoice.Monsters, 1, null, this.scale);
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TeamChoice.Monsters, 1, monsterHandPlayability, this.scale);
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this.monsterHandControls.OnCardClicked += OnMonsterCardClicked;
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this.cardsInPlayUIs = new Dictionary<BaseCard, GameObject>();
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@ -77,6 +77,7 @@ public class CheatBattle: MonoBehaviour
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public delegate void CheatAction();
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public event CheatAction OnWinCode;
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public event CheatAction OnInsightCode;
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private string lastCommands = "";
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@ -89,6 +90,8 @@ public class CheatBattle: MonoBehaviour
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if (this.lastCommands.EndsWith("win")) {
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this.OnWinCode();
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} else if (this.lastCommands.EndsWith("insight")) {
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this.OnInsightCode();
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}
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}
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}
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@ -61,7 +61,7 @@ public class HandControls<BaseCardT> where BaseCardT : BaseCard
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get => this.insightLevel;
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set {
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this.insightLevel = value;
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RenderHand();
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UpdateState();
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}
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}
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@ -11,7 +11,10 @@ public class CardUI : MonoBehaviour
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public Image artImage;
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public Text effectText;
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private bool hidden;
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public void Init(BaseCard card) {
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this.hidden = false;
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this.nameText.text = card.GetDisplayName();
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this.typeText.text = card.GetDisplayType();
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if (card.Type != CardType.Emotion) {
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@ -25,6 +28,7 @@ public class CardUI : MonoBehaviour
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}
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public void InitHidden() {
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this.hidden = true;
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Color BROWN = new Color(0.14f, 0.09f, 0.04f);
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this.nameText.text = "????";
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this.typeText.text = "????";
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@ -53,8 +57,10 @@ public class CardUI : MonoBehaviour
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public bool Playable {
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set {
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this.GetComponent<Image>().color = value ? Color.white : Color.grey;
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this.artImage.color = value ? Color.white : Color.grey;
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if (!this.hidden) {
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this.GetComponent<Image>().color = value ? Color.white : Color.grey;
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this.artImage.color = value ? Color.white : Color.grey;
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}
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}
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}
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}
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