Show playable cards in enemy hand

This commit is contained in:
henriquenakashima 2020-09-30 19:33:53 -04:00
parent d513657396
commit b654419966
5 changed files with 22 additions and 7 deletions

View file

@ -136,7 +136,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
this.battlePlayerControls.Init(
this.heroDeck, this.monsterDeck, this.playArea, this.insightLevel,
this.heroHandPlayability, this.uiCanvas.transform.localScale.x);
this.heroHandPlayability, this.monsterHandPlayability,
this.uiCanvas.transform.localScale.x);
this.insightLevel.OnChanged += this.battlePlayerControls.NotifyInsightLevelChanged;
}
@ -155,9 +156,13 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
{
StartCoroutine(RunBattleRounds());
new GameObject("CheatBattle").AddComponent<CheatBattle>().OnWinCode += delegate {
CheatBattle cheat = new GameObject("CheatBattle").AddComponent<CheatBattle>();
cheat.OnWinCode += delegate {
BattleResult.FinishBattle(new BattleResult(true));
};
cheat.OnInsightCode += delegate {
this.insightLevel.Modify(+5);
};
}
// Update is called once per frame