Move things to make space for monster hand

This commit is contained in:
henriquenakashima 2020-09-20 14:00:49 -04:00
parent 6135ea1b24
commit c0afc58c01
2 changed files with 22 additions and 10 deletions

View file

@ -51,7 +51,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
heroSprites[i] = HeroDatabase.createHeroSprite(id);
heroSprites[i].name = "Hero" + i + "_Sprite";
heroSprites[i].transform.position = new Vector3(-1 + -3 + 3 * i, 0, 0);
heroSprites[i].transform.position = new Vector3(-1 + -3 + 3 * i, -1.8f, 0);
BattleParticipantSprite bps = heroSprites[i].AddComponent<BattleParticipantSprite>();
bps.Init(battlePlayerControls, heroes[i]);
bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
@ -71,7 +71,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
monsterSprites[i] = MonsterDatabase.createMonsterSprite(id);
monsterSprites[i].name = "Monster" + i + "_Sprite";
monsterSprites[i].transform.position = new Vector3(+1 + -3 + 3 * i, 3, 0);
monsterSprites[i].transform.position = new Vector3(+1 + -3 + 3 * i, 1.2f, 0);
BattleParticipantSprite bps = monsterSprites[i].AddComponent<BattleParticipantSprite>();
bps.Init(battlePlayerControls, monsters[i]);
bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
@ -100,10 +100,11 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
this.playArea = new PlayArea();
this.battlePlayerControls.Init(this.heroDeck, this.playArea);
this.battlePlayerControls.Init(this.heroDeck, this.monsterDeck, this.playArea);
this.battlePlayerControls.OnCardUsed += this.NotifyHeroCardUsed;
this.battlePlayerControls.OnTurnPassed += this.NotifyHeroTurnPassed;
this.heroDeck.OnHandPileChanged += this.battlePlayerControls.NotifyHandPileChanged;
this.heroDeck.OnHandPileChanged += this.battlePlayerControls.NotifyHeroHandPileChanged;
this.monsterDeck.OnHandPileChanged += this.battlePlayerControls.NotifyMonsterHandPileChanged;
}
private BattleParticipant FindHeroByClass(HeroId heroId) {