Move things to make space for monster hand
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6135ea1b24
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c0afc58c01
2 changed files with 22 additions and 10 deletions
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@ -51,7 +51,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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heroSprites[i] = HeroDatabase.createHeroSprite(id);
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heroSprites[i] = HeroDatabase.createHeroSprite(id);
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heroSprites[i].name = "Hero" + i + "_Sprite";
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heroSprites[i].name = "Hero" + i + "_Sprite";
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heroSprites[i].transform.position = new Vector3(-1 + -3 + 3 * i, 0, 0);
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heroSprites[i].transform.position = new Vector3(-1 + -3 + 3 * i, -1.8f, 0);
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BattleParticipantSprite bps = heroSprites[i].AddComponent<BattleParticipantSprite>();
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BattleParticipantSprite bps = heroSprites[i].AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls, heroes[i]);
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bps.Init(battlePlayerControls, heroes[i]);
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bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
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bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
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@ -71,7 +71,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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monsterSprites[i] = MonsterDatabase.createMonsterSprite(id);
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monsterSprites[i] = MonsterDatabase.createMonsterSprite(id);
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monsterSprites[i].name = "Monster" + i + "_Sprite";
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monsterSprites[i].name = "Monster" + i + "_Sprite";
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monsterSprites[i].transform.position = new Vector3(+1 + -3 + 3 * i, 3, 0);
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monsterSprites[i].transform.position = new Vector3(+1 + -3 + 3 * i, 1.2f, 0);
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BattleParticipantSprite bps = monsterSprites[i].AddComponent<BattleParticipantSprite>();
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BattleParticipantSprite bps = monsterSprites[i].AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls, monsters[i]);
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bps.Init(battlePlayerControls, monsters[i]);
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bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
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bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
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@ -100,10 +100,11 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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this.playArea = new PlayArea();
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this.playArea = new PlayArea();
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this.battlePlayerControls.Init(this.heroDeck, this.playArea);
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this.battlePlayerControls.Init(this.heroDeck, this.monsterDeck, this.playArea);
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this.battlePlayerControls.OnCardUsed += this.NotifyHeroCardUsed;
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this.battlePlayerControls.OnCardUsed += this.NotifyHeroCardUsed;
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this.battlePlayerControls.OnTurnPassed += this.NotifyHeroTurnPassed;
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this.battlePlayerControls.OnTurnPassed += this.NotifyHeroTurnPassed;
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this.heroDeck.OnHandPileChanged += this.battlePlayerControls.NotifyHandPileChanged;
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this.heroDeck.OnHandPileChanged += this.battlePlayerControls.NotifyHeroHandPileChanged;
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this.monsterDeck.OnHandPileChanged += this.battlePlayerControls.NotifyMonsterHandPileChanged;
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}
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}
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private BattleParticipant FindHeroByClass(HeroId heroId) {
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private BattleParticipant FindHeroByClass(HeroId heroId) {
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@ -7,7 +7,7 @@ using UnityEngine.UI;
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public class BattlePlayerControls : MonoBehaviour
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public class BattlePlayerControls : MonoBehaviour
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{
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{
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// TODO: Draw enemy permanents
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// TODO: Draw enemy permanents
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public BattleController battleController;
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public BattleController battleController;
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public GameObject uiCanvas;
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public GameObject uiCanvas;
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public GameObject cardPrefab;
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public GameObject cardPrefab;
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@ -18,12 +18,15 @@ public class BattlePlayerControls : MonoBehaviour
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public event TurnPassedAction OnTurnPassed;
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public event TurnPassedAction OnTurnPassed;
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private BattleDeck<HeroCard> heroDeck;
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private BattleDeck<HeroCard> heroDeck;
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private BattleDeck<MonsterCard> monsterDeck;
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private List<GameObject> cardsInHandUIs;
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private List<GameObject> cardsInHandUIs;
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private PlayArea playArea;
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private PlayArea playArea;
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private Dictionary<BaseCard, GameObject> cardsInPlayUIs;
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private Dictionary<BaseCard, GameObject> cardsInPlayUIs;
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public void Init(BattleDeck<HeroCard> heroDeck, PlayArea playArea) {
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public void Init(
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BattleDeck<HeroCard> heroDeck, BattleDeck<MonsterCard> monsterDeck, PlayArea playArea) {
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this.heroDeck = heroDeck;
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this.heroDeck = heroDeck;
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this.monsterDeck = monsterDeck;
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this.playArea = playArea;
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this.playArea = playArea;
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this.cardsInPlayUIs = new Dictionary<BaseCard, GameObject>();
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this.cardsInPlayUIs = new Dictionary<BaseCard, GameObject>();
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@ -42,7 +45,7 @@ public class BattlePlayerControls : MonoBehaviour
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}
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}
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private void SetHand(List<HeroCard> hand) {
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private void SetHeroHand(List<HeroCard> hand) {
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if (this.cardsInHandUIs != null) {
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if (this.cardsInHandUIs != null) {
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foreach (GameObject cardInHandUI in this.cardsInHandUIs) {
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foreach (GameObject cardInHandUI in this.cardsInHandUIs) {
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Destroy(cardInHandUI);
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Destroy(cardInHandUI);
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@ -61,6 +64,10 @@ public class BattlePlayerControls : MonoBehaviour
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}
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}
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}
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}
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private void SetMonsterHand(List<MonsterCard> hand) {
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// TODO
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}
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private const int CARD_WIDTH = 122;
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private const int CARD_WIDTH = 122;
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private const int CARD_HEIGHT = 155;
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private const int CARD_HEIGHT = 155;
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@ -69,7 +76,7 @@ public class BattlePlayerControls : MonoBehaviour
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const int DELTA = CARD_WIDTH + SPACING;
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const int DELTA = CARD_WIDTH + SPACING;
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return new Vector3(Screen.width * 0.5f - DELTA / 2 * (count - 1) + DELTA * index,
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return new Vector3(Screen.width * 0.5f - DELTA / 2 * (count - 1) + DELTA * index,
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160,
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SPACING + CARD_HEIGHT / 2,
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0);
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0);
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}
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}
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@ -105,8 +112,12 @@ public class BattlePlayerControls : MonoBehaviour
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return this.singleTargeting != null && this.singleTargeting.CanTarget(participant);
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return this.singleTargeting != null && this.singleTargeting.CanTarget(participant);
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}
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}
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public void NotifyHandPileChanged() {
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public void NotifyHeroHandPileChanged() {
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SetHand(this.heroDeck.GetHandPile().Cast<HeroCard>().ToList());
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SetHeroHand(this.heroDeck.GetHandPile().ToList());
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}
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public void NotifyMonsterHandPileChanged() {
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SetMonsterHand(this.monsterDeck.GetHandPile().ToList());
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}
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}
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private void NotifyPlayAreaChanged() {
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private void NotifyPlayAreaChanged() {
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