IBattleEffectResolver takes in the effects as params

This commit is contained in:
henriquenakashima 2020-09-20 11:58:35 -04:00
parent 8b539e1b5c
commit c2e8b526b6
6 changed files with 43 additions and 33 deletions

View file

@ -186,24 +186,39 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
return this.playArea;
}
private void EnqueueActivatedTrigger(Trigger trigger) {
this.activatedTriggers.Add(trigger);
}
private void RunActivatedTriggers() {
foreach (Trigger t in this.activatedTriggers) {
t.Run(this);
}
this.activatedTriggers.Clear();
// Cleanup expired triggers
this.damageTriggers.RemoveAll(t => t.Expired);
}
// IBattleEffectApplier
public void Apply(IBattleEffect effect) {
effect.Apply(this);
}
// IBattleEffectResolver
public void IncreaseHeroMaxEnergy(int delta) {
this.maxEnergy += delta;
public void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect effect) {
this.maxEnergy += effect.Amount;
}
public void IncreaseMaxHP(IncreaseMaxHPEffect effect) {
effect.Target.IncreaseMaxHP(effect.Amount);
}
public void AcquireHeroCards(CardId[] cardIds, BattleZone zone, BattleHero owner) {
foreach (CardId cardId in cardIds) {
BaseCard acquiredCard = CardDatabase.CreateCard(cardId, owner);
switch (zone) {
public void AcquireHeroCards(AcquireCardsEffect effect) {
BattleHero hero = (BattleHero) effect.Participant;
foreach (CardId cardId in effect.CardIds) {
BaseCard acquiredCard = CardDatabase.CreateCard(cardId, hero);
switch (effect.Zone) {
case BattleZone.DrawPile:
this.GetHeroDeck().PutCardOnTopOfDrawPile(acquiredCard);
break;
@ -212,7 +227,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
}
}
if (zone == BattleZone.DrawPile) {
if (effect.Zone == BattleZone.DrawPile) {
this.GetHeroDeck().ShuffleDrawPile();
}
}
@ -239,28 +254,14 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
return healedAmount;
}
public void AddBlock(BattleParticipant target, int amount) {
target.AddBlock(amount);
public void AddBlock(BlockEffect effect) {
effect.Target.AddBlock(effect.Amount);
}
public void ArmDamageTrigger(DamageTrigger damageTrigger) {
this.damageTriggers.Add(damageTrigger);
}
private void EnqueueActivatedTrigger(Trigger trigger) {
this.activatedTriggers.Add(trigger);
}
private void RunActivatedTriggers() {
foreach (Trigger t in this.activatedTriggers) {
t.Run(this);
}
this.activatedTriggers.Clear();
// Cleanup expired triggers
this.damageTriggers.RemoveAll(t => t.Expired);
}
// MonsterViewpoint
public BattleHero[] Heroes {get => this.heroes;}
}