IBattleEffectResolver takes in the effects as params

This commit is contained in:
henriquenakashima 2020-09-20 11:58:35 -04:00
parent 8b539e1b5c
commit c2e8b526b6
6 changed files with 43 additions and 33 deletions

View file

@ -16,9 +16,13 @@ public class AcquireCardsEffect : IBattleEffect
public void Apply(IBattleEffectResolver resolver) {
if (this.participant.IsHero()) {
resolver.AcquireHeroCards(this.cardIds, this.zone, (BattleHero) this.participant);
resolver.AcquireHeroCards(this);
} else {
throw new System.NotImplementedException();
}
}
public CardId[] CardIds {get => this.cardIds;}
public BattleZone Zone {get => this.zone;}
public BattleParticipant Participant {get => this.participant;}
}

View file

@ -13,6 +13,9 @@ public class BlockEffect : IBattleEffect
}
public void Apply(IBattleEffectResolver resolver) {
resolver.AddBlock(this.target, this.amount);
resolver.AddBlock(this);
}
public BattleParticipant Target {get => this.target;}
public int Amount {get => this.amount;}
}

View file

@ -4,13 +4,15 @@ using UnityEngine;
public class IncreaseMaxEnergyEffect : IBattleEffect
{
private int delta;
private int amount;
public IncreaseMaxEnergyEffect(int delta) {
this.delta = delta;
public IncreaseMaxEnergyEffect(int amount) {
this.amount = amount;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.IncreaseHeroMaxEnergy(this.delta);
resolver.IncreaseHeroMaxEnergy(this);
}
public int Amount {get => this.amount;}
}