IBattleEffectResolver takes in the effects as params
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6 changed files with 43 additions and 33 deletions
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@ -4,13 +4,15 @@ using UnityEngine;
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public class IncreaseMaxEnergyEffect : IBattleEffect
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{
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private int delta;
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private int amount;
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public IncreaseMaxEnergyEffect(int delta) {
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this.delta = delta;
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public IncreaseMaxEnergyEffect(int amount) {
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this.amount = amount;
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}
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public void Apply(IBattleEffectResolver resolver) {
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resolver.IncreaseHeroMaxEnergy(this.delta);
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resolver.IncreaseHeroMaxEnergy(this);
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}
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public int Amount {get => this.amount;}
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}
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