Add hit animation
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4d817ea88a
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11 changed files with 592 additions and 5 deletions
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@ -11,6 +11,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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public BattlePlayerControls battlePlayerControls;
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public EnergyUI heroEnergyUI;
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public EnergyUI monsterEnergyUI;
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public Material hitEffectMaterial;
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public RuntimeAnimatorController runtimeAnimatorController;
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// Private
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private HeroCardDatabase heroCardDatabase;
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@ -98,7 +100,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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this.monsterCardDatabase = new MonsterCardDatabase();
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this.state = new BattleState();
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this.heroEnergy = new EnergyPool();
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this.heroEnergyUI.Init(this.heroEnergy);
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this.heroEnergy.OnEnergyChanged += this.heroEnergyUI.NotifyEnergyChanged;
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@ -123,8 +125,9 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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sprite.name = "Hero" + i + "_Sprite";
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PositionSprite(TeamChoice.Heroes, sprite, i);
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BattleParticipantSprite bps = sprite.AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls, hero);
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bps.Init(battlePlayerControls, hero, this.hitEffectMaterial, this.runtimeAnimatorController);
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bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
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hero.OnHit += bps.NotifyHit;
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hero.OnDeath += bps.NotifyDeath;
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HeroInfoUI heroUI = (HeroInfoUI) Instantiate(this.heroUIPrefab.gameObject, this.uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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@ -147,8 +150,9 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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sprite.name = "Monster" + i + "_Sprite";
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PositionSprite(TeamChoice.Monsters, sprite, i);
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BattleParticipantSprite bps = sprite.AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls, monster);
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bps.Init(battlePlayerControls, monster, this.hitEffectMaterial, this.runtimeAnimatorController);
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bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
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monster.OnHit += bps.NotifyHit;
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monster.OnDeath += bps.NotifyDeath;
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HeroInfoUI monsterUI = (HeroInfoUI) Instantiate(this.heroUIPrefab.gameObject, this.uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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@ -6,6 +6,7 @@ using UnityEngine;
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public class BattleParticipant
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{
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public delegate void BattleParticipantUpdateAction(BattleParticipant participant);
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public event BattleParticipantUpdateAction OnHit;
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public event BattleParticipantUpdateAction OnDeath;
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public event BattleParticipantUpdateAction OnStatusChanged;
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@ -50,6 +51,7 @@ public class BattleParticipant
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}
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damage = Math.Min(this.hp, damage);
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this.hp -= damage;
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TriggerOnHit();
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return damage;
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}
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@ -94,6 +96,12 @@ public class BattleParticipant
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}
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}
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private void TriggerOnHit() {
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if (this.OnHit != null) {
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this.OnHit(this);
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}
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}
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private void TriggerOnDeath() {
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if (this.OnDeath != null) {
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this.OnDeath(this);
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@ -9,17 +9,24 @@ public class BattleParticipantSprite : MonoBehaviour
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private BattlePlayerControls playerControls;
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private BattleParticipant participant;
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private RuntimeAnimatorController animatorController;
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private bool removedFromBattle;
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public void Init(BattlePlayerControls playerControls, BattleParticipant participant) {
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public void Init(BattlePlayerControls playerControls, BattleParticipant participant,
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Material hitEffectMaterial, RuntimeAnimatorController animatorController) {
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this.playerControls = playerControls;
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this.participant = participant;
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this.animatorController = animatorController;
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this.removedFromBattle = false;
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this.GetComponent<SpriteRenderer>().material = hitEffectMaterial;
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}
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// Start is called before the first frame update
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void Start() {
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gameObject.AddComponent<BoxCollider2D>();
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Animator animator = gameObject.AddComponent<Animator>();
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animator.runtimeAnimatorController = this.animatorController;
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}
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// Update is called once per frame
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@ -58,7 +65,7 @@ public class BattleParticipantSprite : MonoBehaviour
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public void NotifyDeath(BattleParticipant deadParticipant) {
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if (deadParticipant != this.participant) {
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throw new System.InvalidOperationException(
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"BattleParticipantSprite received NotifyDeath from another battle participant.");
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"BattleParticipantSprite received NotifyDeath for another battle participant.");
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}
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if (!this.removedFromBattle) {
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@ -69,4 +76,15 @@ public class BattleParticipantSprite : MonoBehaviour
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this.removedFromBattle = true;
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}
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}
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public void NotifyHit(BattleParticipant deadParticipant) {
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if (deadParticipant != this.participant) {
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throw new System.InvalidOperationException(
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"BattleParticipantSprite received NotifyHit for another battle participant.");
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}
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if (!this.removedFromBattle) {
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Animator animator = gameObject.GetComponent<Animator>();
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animator.Play("Hit");
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}
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}
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}
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@ -309,6 +309,9 @@ MonoBehaviour:
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battlePlayerControls: {fileID: 1436154611}
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heroEnergyUI: {fileID: 24180901}
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monsterEnergyUI: {fileID: 431798876}
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hitEffectMaterial: {fileID: 2100000, guid: 84af70f1d60046647beff4822e5ff5f5, type: 2}
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runtimeAnimatorController: {fileID: 9100000, guid: 3a09330fb418c6143b71858d1f2a4255,
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type: 2}
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8
Assets/Battle/Graphics.meta
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8
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152
Assets/Battle/Graphics/HitAnimation.anim
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152
Assets/Battle/Graphics/HitAnimation.anim
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@ -0,0 +1,152 @@
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8
Assets/Battle/Graphics/HitEffectMaterial.mat.meta
Normal file
8
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Normal file
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124
Assets/Battle/Graphics/ParticipantAnimationController.controller
Normal file
124
Assets/Battle/Graphics/ParticipantAnimationController.controller
Normal file
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@ -0,0 +1,124 @@
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Loading…
Add table
Add a link
Reference in a new issue