Use VampireFangs instead of flat 2 damage
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parent
cce0b2891c
commit
c34b065ff5
6 changed files with 22 additions and 13 deletions
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@ -92,7 +92,6 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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// Start is called before the first frame update
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void Start()
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{
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DecideEnemyTarget();
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StartHeroTurn();
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}
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@ -128,19 +127,12 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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monster.ResetBlock();
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}
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DealDamageEffect damageEffect = new DealDamageEffect(heroes[this.enemyTarget], 2);
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this.Apply(damageEffect);
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MonsterCard card = MonsterCardDatabase.CreateCard(MCardId.VampireFangs, this.monsters[0]);
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StartCoroutine(UseMonsterCard(card));
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DecideEnemyTarget();
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StartHeroTurn();
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}
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private int enemyTarget;
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private void DecideEnemyTarget() {
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this.enemyTarget = Random.Range(0, 3);
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Debug.Log("Will attack " + this.heroes[this.enemyTarget].GetDisplayName());
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}
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public void NotifyHeroCardUsed(HeroCard card) {
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if (!CanUseHeroCard(card)) {
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throw new System.InvalidOperationException("Cannot use card " + card.GetDisplayName());
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@ -159,6 +151,11 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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}
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}
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public IEnumerator UseMonsterCard(MonsterCard card) {
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yield return card.Use(this, this);
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// TODO: Manage monster deck.
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}
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public void NotifyHeroTurnPassed() {
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if (this.heroTurn) {
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StartEnemyTurn();
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