Use VampireFangs instead of flat 2 damage
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6 changed files with 22 additions and 13 deletions
26
Assets/Battle/CardsMonsters/VampireFangsMCard.cs
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26
Assets/Battle/CardsMonsters/VampireFangsMCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VampireFangsMCard : MonsterCard
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{
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public VampireFangsMCard(BattleParticipant owner)
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: base(owner, MCardId.VampireFangs, "VampireFangs", 2, CardType.Attack,
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"Steals 2 HP from target.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
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BattleParticipant target = DetermineTarget(monsterViewpoint);
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DealDamageEffect damageEffect = new DealDamageEffect(target, 2);
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effectApplier.Apply(damageEffect);
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if (damageEffect.AmountDealt > 0) {
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HealEffect healEffect = new HealEffect(this.owner, damageEffect.AmountDealt);
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effectApplier.Apply(healEffect);
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}
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yield break;
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}
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private BattleParticipant DetermineTarget(MonsterViewpoint monsterViewpoint) {
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return monsterViewpoint.Heroes[0];
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}
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}
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