Draw monster hand
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fb453702ba
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3 changed files with 31 additions and 12 deletions
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@ -157,7 +157,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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hero.ResetBlock();
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}
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// Heroes act until they pas
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// Heroes act until they pass
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while (!this.heroPassedTurn) {
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yield return null;
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}
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@ -177,7 +177,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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monster.ResetBlock();
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}
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// Start of monster turn
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// Monsters act until they pass
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List<MonsterCard> monsterHand = this.monsterDeck.GetHandPile();
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for (int i = 0; i < monsterHand.Count; i++) {
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MonsterCard monsterCard = monsterHand[i];
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@ -185,6 +185,9 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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yield return UseMonsterCard(monsterCard);
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}
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}
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// End of monster turn
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this.monsterDeck.DiscardHand();
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}
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public void NotifyHeroCardUsed(HeroCard card) {
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