From ca16846f2a9e021e4eef5b8d19518b6952130311 Mon Sep 17 00:00:00 2001 From: henriquenakashima Date: Sun, 20 Sep 2020 14:30:55 -0400 Subject: [PATCH] Add delay while enemies act --- Assets/Battle/BattleController.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Battle/BattleController.cs b/Assets/Battle/BattleController.cs index 13ca7ad..da6b3a7 100644 --- a/Assets/Battle/BattleController.cs +++ b/Assets/Battle/BattleController.cs @@ -168,6 +168,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe } private IEnumerator RunMonsterTurn() { + yield return new WaitForSeconds(0.5f); + // Start of monster turn if (this.maxMEnergy < 9) { this.maxMEnergy++; @@ -217,6 +219,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe } else { this.monsterDeck.MoveCardToDiscard(card); } + + yield return new WaitForSeconds(0.5f); } public void NotifyHeroTurnPassed() {