Implement Meditate
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14 changed files with 207 additions and 28 deletions
26
Assets/Battle/Effects/DrawCardsEffect.cs
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26
Assets/Battle/Effects/DrawCardsEffect.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public enum TeamChoice {
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Heroes,
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Monsters,
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}
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public class DrawCardsEffect : IBattleEffect
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{
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private int amount;
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private TeamChoice team;
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public DrawCardsEffect(int amount, TeamChoice team) {
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this.amount = amount;
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this.team = team;
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}
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public void Apply(IBattleEffectResolver resolver) {
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resolver.DrawCards(this);
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}
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public int Amount {get => this.amount;}
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public TeamChoice Team {get => this.team;}
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}
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