From d48780d62913180d1becb78c2dccd150caf5a55c Mon Sep 17 00:00:00 2001 From: henriquenakashima Date: Sat, 26 Sep 2020 18:33:00 -0400 Subject: [PATCH] Remove UI from dead battle participants --- Assets/Battle/UI/HeroInfoUI.cs | 4 + .../CardArt/MonsterGolemCharge.jpg.meta | 92 +++++++++++++++++++ TODO.txt | 1 - 3 files changed, 96 insertions(+), 1 deletion(-) create mode 100644 Assets/Resources/CardArt/MonsterGolemCharge.jpg.meta diff --git a/Assets/Battle/UI/HeroInfoUI.cs b/Assets/Battle/UI/HeroInfoUI.cs index 1ad03c3..f307610 100644 --- a/Assets/Battle/UI/HeroInfoUI.cs +++ b/Assets/Battle/UI/HeroInfoUI.cs @@ -41,6 +41,10 @@ public class HeroInfoUI : MonoBehaviour // Update is called once per frame void Update() { + if (!battleParticipant.IsAlive()) { + this.gameObject.SetActive(false); + } + Vector3 targetPos = this.mainCamera.WorldToScreenPoint(target.transform.position); transform.position = targetPos; diff --git a/Assets/Resources/CardArt/MonsterGolemCharge.jpg.meta b/Assets/Resources/CardArt/MonsterGolemCharge.jpg.meta new file mode 100644 index 0000000..a80f9a6 --- /dev/null +++ b/Assets/Resources/CardArt/MonsterGolemCharge.jpg.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: b06bd8416955801409759ede4d9e35a0 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TODO.txt b/TODO.txt index 31e5352..d41e41e 100644 --- a/TODO.txt +++ b/TODO.txt @@ -4,5 +4,4 @@ - Show which cards enemies will use - Show on who enemies will use the cards - Extend BattleState to be more than hero turn true/false -- Remove UI from dead participants - Create BattleParameters \ No newline at end of file