Monsters play emotions from hand
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959458ad74
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8 changed files with 140 additions and 11 deletions
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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public enum MCardId {
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Eagerness,
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QuickSwiftDeath,
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VampireFangs,
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Whirlwind,
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@ -21,6 +22,8 @@ public class MonsterCardDatabase : CardDatabase<MonsterCard>
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MCardId monsterCardId = (MCardId) id;
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switch (monsterCardId)
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{
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case MCardId.Eagerness:
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return new EagernessMCard(owner);
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case MCardId.QuickSwiftDeath:
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return new QuickSwiftDeathMCard(owner);
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case MCardId.VampireFangs:
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