From d67a7372c962a4a2844c1d43411eda05966cb98e Mon Sep 17 00:00:00 2001 From: henriquenakashima Date: Sat, 19 Sep 2020 17:32:09 -0400 Subject: [PATCH] Layout participant sprites better --- Assets/Battle/BattleController.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Battle/BattleController.cs b/Assets/Battle/BattleController.cs index c39e02c..405ce0e 100644 --- a/Assets/Battle/BattleController.cs +++ b/Assets/Battle/BattleController.cs @@ -39,7 +39,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe heroSprites[i] = HeroDatabase.createHeroSprite(id); heroSprites[i].name = "Hero" + i + "_Sprite"; - heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0); + heroSprites[i].transform.position = new Vector3(-1 + -3 + 3 * i, 0, 0); BattleParticipantSprite bps = heroSprites[i].AddComponent(); bps.Init(battlePlayerControls, heroes[i]); bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked; @@ -59,7 +59,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe monsterSprites[i] = MonsterDatabase.createMonsterSprite(id); monsterSprites[i].name = "Monster" + i + "_Sprite"; - monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0); + monsterSprites[i].transform.position = new Vector3(+1 + -3 + 3 * i, 3, 0); BattleParticipantSprite bps = monsterSprites[i].AddComponent(); bps.Init(battlePlayerControls, monsters[i]); bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;