Add CrashingPunch and making it work
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1c3056778e
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15 changed files with 204 additions and 27 deletions
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@ -29,7 +29,7 @@ public class HeroInfoUI : MonoBehaviour
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void Start()
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{
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this.mainCamera = Camera.main;
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this.nameText.text = this.battleParticipant.getDisplayName();
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this.nameText.text = this.battleParticipant.GetDisplayName();
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}
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// Update is called once per frame
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@ -38,8 +38,8 @@ public class HeroInfoUI : MonoBehaviour
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Vector3 targetPos = this.mainCamera.WorldToScreenPoint(target.transform.position);
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transform.position = targetPos;
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int hp = this.battleParticipant.getHP();
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int maxHP = this.battleParticipant.getMaxHP();
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int hp = this.battleParticipant.GetHP();
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int maxHP = this.battleParticipant.GetMaxHP();
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if (this.renderedHP != hp || this.renderedMaxHP != maxHP) {
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this.renderedHP = hp;
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