Refactor MathUtil out of BattleController
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parent
60e8d2e3e0
commit
db92332783
3 changed files with 17 additions and 5 deletions
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@ -500,7 +500,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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if (i < start || i > end) {
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newPositions[i] = i;
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} else {
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int newI = start + TrueMod(
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int newI = start + MathUtil.TrueMod(
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i - start - effect.Positions,
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end - start + 1);
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newPositions[newI] = i;
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@ -510,10 +510,6 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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this.state.MoveTeamToNewPositions(effect.Team, newPositions);
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}
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private static int TrueMod(int a, int b) {
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return (a % b + b) % b;
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}
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public void SetupDefault(DefaultEffect effect) {
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DefaultHeroCard previousDefault = this.state.PlayArea.SetupDefault(effect);
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if (previousDefault != null) {
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5
Assets/Common/MathUtil.cs
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5
Assets/Common/MathUtil.cs
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@ -0,0 +1,5 @@
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public static class MathUtil {
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public static int TrueMod(int a, int b) {
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return (a % b + b) % b;
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}
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}
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11
Assets/Common/MathUtil.cs.meta
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11
Assets/Common/MathUtil.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b72ff201fdba3944baf8ff98adc0197e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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