Implement GraniteDefense

This commit is contained in:
henriquenakashima 2020-09-20 22:09:53 -04:00
parent ef9ec43c8a
commit dd9b360bfc
5 changed files with 39 additions and 2 deletions

View file

@ -306,7 +306,7 @@ MonoBehaviour:
heroIds: 010000000000000002000000
monsterIds: 010000000000000000000000
cardIds: 00000000000000000000000001000000010000000100000004000000030000000300000000000000
mCardIds: 0800000008000000080000000800000008000000
mCardIds: 0600000006000000060000000800000008000000
mCardOwnerIndexes: 0000000000000000000000000000000000000000
heroUIPrefab: {fileID: 6641511084601005557, guid: ef1b469b45cedee418e4c4adf577cd00,
type: 3}

View file

@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GraniteDefenseMCard : MonsterCard
{
public GraniteDefenseMCard(BattleParticipant owner)
: base(owner, MCardId.GolemBerserk, "Granite Defense", 3, CardType.Skill,
"Block 5 damage on other allies.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
yield return new WaitForSeconds(1f);
foreach (BattleMonster monster in monsterViewpoint.Monsters) {
if (monster != this.owner) {
effectApplier.Apply(new BlockEffect(monster, 5));
yield return new WaitForSeconds(1f);
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f39c6f5691c165540b6ea0ee1c2bde57
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -27,6 +27,8 @@ public class MonsterCardDatabase : CardDatabase<MonsterCard>
return new VampireFangsMCard(owner);
case MCardId.GolemFist:
return new GolemFistMCard(owner);
case MCardId.GraniteDefense:
return new GraniteDefenseMCard(owner);
case MCardId.GolemCharge:
return new GolemChargeMCard(owner);
case MCardId.GolemBerserk:

View file

@ -1,3 +1,6 @@
- Rename CardId to HCardId
- Animate rearrange hand after card is used
- Make hero cards be used in sequence Coroutines, not in parallel
- Make hero cards be used in sequence Coroutines, not in parallel
- Do not Highlight unusable cards
- Dim unusable cards
- Add stun marker