Implement GraniteDefense

This commit is contained in:
henriquenakashima 2020-09-20 22:09:53 -04:00
parent ef9ec43c8a
commit dd9b360bfc
5 changed files with 39 additions and 2 deletions

View file

@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GraniteDefenseMCard : MonsterCard
{
public GraniteDefenseMCard(BattleParticipant owner)
: base(owner, MCardId.GolemBerserk, "Granite Defense", 3, CardType.Skill,
"Block 5 damage on other allies.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
yield return new WaitForSeconds(1f);
foreach (BattleMonster monster in monsterViewpoint.Monsters) {
if (monster != this.owner) {
effectApplier.Apply(new BlockEffect(monster, 5));
yield return new WaitForSeconds(1f);
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f39c6f5691c165540b6ea0ee1c2bde57
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: