Refactor BattleSprites out of BattleController
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8 changed files with 110 additions and 61 deletions
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@ -4,6 +4,11 @@ using UnityEngine;
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public class BattleMonster: BattleParticipant
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{
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public BattleMonster() : base(TeamChoice.Monsters) {
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protected MonsterId mId;
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public BattleMonster(MonsterId id) : base(TeamChoice.Monsters) {
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mId = id;
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}
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public MonsterId Id {get => mId;}
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}
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