Implement statuses, GolemCharge, GolemBerserk, stun

This commit is contained in:
henriquenakashima 2020-09-20 22:02:34 -04:00
parent caf782c884
commit ef9ec43c8a
16 changed files with 260 additions and 38 deletions

View file

@ -3,43 +3,63 @@ using System.Collections.Generic;
using UnityEngine;
public class AIUtils {
public static BattleHero GetNearestHero(MonsterViewpoint monsterViewpoint,
public static BattleHero GetNearestHero(MonsterViewpoint viewpoint,
BattleParticipant owner) {
int ownerPosition = GetMonsterPosition(monsterViewpoint, owner);
int ownerPosition = GetMonsterPosition(viewpoint, owner);
int nearestHeroIndex = -1;
int nearestDistance = int.MaxValue;
for (int i = 0; i < monsterViewpoint.Heroes.Length; i++) {
if (!monsterViewpoint.Heroes[i].IsAlive()) continue;
for (int i = 0; i < viewpoint.Heroes.Length; i++) {
if (!viewpoint.Heroes[i].IsAlive()) continue;
int distance = System.Math.Abs(i - ownerPosition);
if (distance < nearestDistance) {
nearestHeroIndex = i;
nearestDistance = distance;
}
}
if (nearestHeroIndex == -1) return null;
return monsterViewpoint.Heroes[nearestHeroIndex];
return HeroAtIndex(nearestHeroIndex, viewpoint);
}
public static int GetMonsterPosition(MonsterViewpoint monsterViewpoint, BattleParticipant monster) {
for (int i = 0; i < monsterViewpoint.Monsters.Length; i++) {
if (monsterViewpoint.Monsters[i] == monster) return i;
public static BattleHero GetFarthestHero(MonsterViewpoint viewpoint,
BattleParticipant owner) {
int ownerPosition = GetMonsterPosition(viewpoint, owner);
int farthestHeroIndex = -1;
int farthestDistance = -1;
for (int i = 0; i < viewpoint.Heroes.Length; i++) {
if (!viewpoint.Heroes[i].IsAlive()) continue;
int distance = System.Math.Abs(i - ownerPosition);
if (distance > farthestDistance) {
farthestHeroIndex = i;
farthestDistance = distance;
}
}
return HeroAtIndex(farthestHeroIndex, viewpoint);
}
private static int GetMonsterPosition(MonsterViewpoint viewpoint, BattleParticipant monster) {
for (int i = 0; i < viewpoint.Monsters.Length; i++) {
if (viewpoint.Monsters[i] == monster) return i;
}
return -1;
}
public static BattleHero GetHeroWithHighestHP(MonsterViewpoint monsterViewpoint) {
public static BattleHero GetHeroWithHighestHP(MonsterViewpoint viewpoint) {
int highestHPHeroIndex = -1;
int highestHP = -1;
for (int i = 0; i < monsterViewpoint.Heroes.Length; i++) {
if (!monsterViewpoint.Heroes[i].IsAlive()) continue;
int heroHP = monsterViewpoint.Heroes[i].GetHP();
for (int i = 0; i < viewpoint.Heroes.Length; i++) {
if (!viewpoint.Heroes[i].IsAlive()) continue;
int heroHP = viewpoint.Heroes[i].GetHP();
if (heroHP > highestHP) {
highestHPHeroIndex = i;
highestHP = heroHP;
}
}
if (highestHPHeroIndex == -1) return null;
return monsterViewpoint.Heroes[highestHPHeroIndex];
return HeroAtIndex(highestHPHeroIndex, viewpoint);
}
private static BattleHero HeroAtIndex(int index, MonsterViewpoint viewpoint) {
if (index == -1) return null;
return viewpoint.Heroes[index];
}
}