using System.Collections; using System.Collections.Generic; using UnityEngine; public class EagernessHCard : HeroCard { public EagernessHCard(BattleParticipant owner) : base(owner, HCardId.Eagerness, "Eagerness", 0, CardType.Emotion, "1 Energy") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { effectApplier.Apply(new DropEmotionEffect(1, this.owner.Team)); yield break; } }