using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightningStrikeHCard : HeroCard { public LightningStrikeHCard(BattleParticipant owner) : base(owner, HCardId.LightningStrike, "Lightning Strike", 2, CardType.Attack, "Deals 3 damage to target.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy()); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); BattleParticipant target = singleTargeting.GetTarget(); effectApplier.Apply(new DealDamageEffect(Owner, target, 3)); } }