using System.Collections; using System.Collections.Generic; using UnityEngine; public class SmokeBombHCard : HeroCard { public SmokeBombHCard(BattleParticipant owner) : base(owner, HCardId.SmokeBomb, "Smoke Bomb", 2, CardType.Skill, "Blocks 2 damage on all allies.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { yield return new WaitForSeconds(0.8f); effectApplier.Apply(new MassBlockEffect(TeamChoice.Heroes, 2)); yield return new WaitForSeconds(0.8f); } }