using System.Collections; using System.Collections.Generic; using UnityEngine; public class EagernessMCard : MonsterCard { public EagernessMCard(BattleParticipant owner) : base(owner, MCardId.Eagerness, "Eagerness", 0, CardType.Emotion, "1 Energy") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint) { effectApplier.Apply(new DropEmotionEffect(1, this.owner.Team)); yield break; } }