using System.Collections; using System.Collections.Generic; using UnityEngine; public class DropEmotionEffect : IBattleEffect { private int amount; private TeamChoice team; public DropEmotionEffect(int amount, TeamChoice team) { this.amount = amount; this.team = team; } public void Apply(IBattleEffectResolver resolver) { resolver.DropEmotion(this); } public int Amount {get => this.amount;} public TeamChoice Team {get => this.team;} }