using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateEffect : IBattleEffect { private TeamChoice team; private int positions; public RotateEffect(TeamChoice team, int positions) { this.team = team; this.positions = positions; } public void Apply(IBattleEffectResolver resolver) { resolver.Rotate(this); } public TeamChoice Team {get => this.team;} public int Positions {get => this.positions;} }