using System.Collections; using System.Collections.Generic; using UnityEngine; public class OtherHeroTargetPolicy: TargetingPolicy { private BattleParticipant owner; public OtherHeroTargetPolicy(BattleParticipant owner) { this.owner = owner; } public override bool CanTarget(BattleParticipant participant) { return participant.Team == TeamChoice.Heroes && participant != this.owner; } }