using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StatusIconUI : MonoBehaviour { public Image backgroundImage; public Image statusImage; public Text turnsText; private BattleStatus status; private Buff buff; public void InitStatus(BattleStatus status) { this.status = status; Sprite sprite = Resources.Load(GetStatusResourcePath(status)); this.statusImage.sprite = sprite; } public void InitBuff(Buff buff) { this.buff = buff; Sprite sprite = Resources.Load(GetBuffResourcePath(buff.Type)); this.statusImage.sprite = sprite; this.SetNumber(buff.Amount); } private static string GetStatusResourcePath(BattleStatus status) { return "BattleIcons/StatusIcon" + status; } private static string GetBuffResourcePath(BuffType buffType) { return "BattleIcons/BuffIcon" + buffType; } public void UpdateStatusAmount(int amount) { if (this.status == BattleStatus.None) { throw new System.Exception(); } this.SetNumber(amount); } public void SetPosition(int index) { this.transform.localPosition = new Vector2(-index * 22, 0); } private void SetNumber(int number) { this.turnsText.text = "" + number; } }