using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardThunderstorm : BaseCard { public CardThunderstorm(BattleParticipant owner) : base(owner, CardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment, "Adds 1 energy.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) { Debug.Log("A storm is brewing."); effectApplier.Apply(new IncreaseMaxEnergyEffect(1)); yield break; } }