using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class HeroCard : BaseCard { private HCardId id; public HeroCard(BattleParticipant owner, HCardId id, string displayName, int cost, CardType type, string effectText) : base(owner, displayName, cost, type, effectText, id.ToString()) { this.id = id; } public abstract IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls); public HCardId GetId() {return this.id;} }