using System.Collections; using System.Collections.Generic; using UnityEngine; public class Scene_Prologue_First: StoryScene { public override IEnumerator Play(StoryDisplay storyDisplay) { storyDisplay.SetBackground("BGNightSky"); yield return new WaitForSeconds(1f); yield return storyDisplay.DisplayText("Are you going out again?", DialogPosition.Left); yield return new WaitForSeconds(1f); yield return storyDisplay.DisplayText("Yes.", DialogPosition.Right); yield return new WaitForSeconds(1f); yield return storyDisplay.DisplayText( "Do you not get bored of doing the same things over and over? Seeing the same people, dealing with the same problems?", DialogPosition.Left); yield return new WaitForSeconds(1f); yield return storyDisplay.DisplayText( "Sometimes I feel like I'm imprisoned in my own life. Like I'm stuck in it, passing the time, until it ends.", DialogPosition.Left); yield return storyDisplay.DisplayText( "Life is finite, after all. There is only so much you can do in it.", DialogPosition.Left); yield return new WaitForSeconds(2f); yield return storyDisplay.DisplayText( "Finite in time, yes. But infinite in possibilities...", DialogPosition.Right); yield return new WaitForSeconds(2f); this.SetNextSceneId(SceneId.Chapter1_Cave); } }