using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardCrashingPunch : BaseCard { public CardCrashingPunch() : base(CardId.CrashingPunch, "Crashing Punch", 3, CardType.Action, "Deals 3 damage to target.") { } public override IEnumerator Use(BattlePlayerControls playerControls) { List target = new List(); yield return playerControls.StartCoroutine(playerControls.ChooseTarget((t) => {target.Add(t);})); Debug.Log("Punching " + target[0]); target[0].DealDamage(3); } }